Slime-san: Superslime Edition is the ultimate edition of Slime-san from developer Fabraz and publisher Headup Games. Instead of attempting to reinvent the wheel, Slime-san: Superslime Edition has managed to create a massive retro platforming adventure with more content than you can shake a slime at.
From the start of the game, Slime-san: Superslime Edition delivers a retro experience, complete with pixel graphics and an upbeat chiptune soundtrack to accompany the goal of every level: get to the end. Each level is made up of four single-screen stages full of moving platforms, enemies, an apple, an exit sign post, and lots of pixelated eye candy. Jumping across each stage is very simple in concept and, with an added dash ability, players can reach just about every square in any level. Aside from reaching the end of each stage, an out-of-the-way apple (or beetle) serves as the game’s primary collectible, which can be used to purchase loads of various items.
While collecting is an important aspect of traversing the levels, players are also constantly subjected to a timer at the top of the screen, revealing a time to beat. Nothing of consequence happens if players fail to beat a full level within the time, but this creates another item to collect, prompting players to retry again and again to beat the set time. Between completing levels, collecting all their apples, and trying to collect all the time trophies, players will sink hours into the many worlds of Slime-san: Superslime Edition.
The primary campaign of Slime-san: Superslime Edition finds the titular Slime-san swallowed by a massive worm. Then, falling to the bottom of its digestive tract, players must help Slime-san through five worlds of 20 levels each to escape his disgusting prison. With four stages in each level, that’s a massive four hundred stages to explore. As if that wasn’t enough, the Superslime Edition comes with two more campaigns - Blackbird’s Kraken and Sheeple’s Sequel - each with a massive number of stages.
Slime-san isn’t alone in his adventure though, and all the apples you can collect can be put to good use by spending them in Slumptown, where you can buy fun cosmetics for Slime-san and his bird friend, or shaders that will make the game look and sound like it’s being played on a GameBoy or an old television. There’s even a Virtual Boy shader, but I wouldn’t recommend playing with that one. If cosmetic purchases don’t entice you, then you can also buy more playable characters, like Slime-san’s family. Each member of the family comes with their own modifiers to Slime-san’s abilities; his son can dash twice but generally moves slower, while his daughter can jump twice but is unable to dash. These gameplay changes can make some levels or stages much easier, but they will occasionally make them very difficult as well.
One more hidden collectible is a series of hidden coins. Each world only contains three coins, making them the scarcest collectible, but for every trio of coins you find, you’ll be able to purchase an arcade game in Slumptown. These solo or two-player diversions are parodies of popular video games, like Quadforce, a Zelda parody in concept and aesthetic, or Gloomy, a knockoff of Doom. These fun mini games also feature three scores to beat, with an apple rewarding players for each tier they reach.
As for the levels themselves, between the obstacles and enemies, Slime-san: Superslime Edition is a perfect challenge for any platforming gamer, and especially for those that enjoy speedrunning games. There is plenty of room for trial and error, but running through each level as fast as possible while avoiding any harmful surfaces or creatures adds a completely new layer to the game, part of which includes finding the right Slime to use for each level.
Despite the way video games are changing and evolving, sometimes the simplest ideas with a creative eye can do wonders, and this title is no exception. With a great soundtrack, tons of collectibles and content, and tight responsive gameplay, Slime-san: Superslime Edition really is the ultimate version of the base game.