RICO is a first-person co-op shooter developed by Ground Shatter Ltd. and published by Rising Star Games and Thunderful Publishing in which players will assume the role of a cop or pair of cops, working together to dismantle a criminal empire. RICO is also, in some ways, a rogue-lite, as players will level their profile to unlock abilities to aid them in conquering a near-infinite variety of procedurally generated levels. Despite some rough edges, RICO provides a solid shooting experience and the building blocks for a fun co-op experience.
As a "loose cannon" players can take on "Case" mode to assault various enemy strongholds, which are established in construction sites, apartments, offices and more, and will complete numerous tasks while collecting suitcases of evidence scattered throughout each level. Working their way through a web of lieutenants and criminal hideouts, the Case culminates in what is simply a larger level than normal. There was very little to set it apart from the rest of the stages other than "more." There were more rooms, more enemies and more objectives but ultimately the premise of taking down a mob boss or other underworld leader is undercut by the lackluster finale. To top it off, once players have taken down the leader, their superior officer congratulates them in a brief statement before sending them back to the main menu to start a new case.
Disarming bombs, destroying assets, or eliminating certain individuals all add to the basic mission of gathering evidence, and each room contains a handful of enemies to stop players from accomplishing those goals. With every door players kick in, a slow-motion sequence begins, allowing players the chance to clear the room while avoiding most damage and, if playing with a partner, players will have to synchronize their breaches to trigger the slow-mo sequence. This is where most of the fun in the game is found, since having fast reflexes allows players to quickly eliminate dangerous foes, or to utilize explosive barrels and fire extinguishers to kill or impede enemies. Otherwise, the room devolves to a standard shootout which, while still fun, doesn't feel overly special. To the developer's credit, there are few things more satisfying than clearing a room with a powerful shotgun, because of the way enemies crumple beneath the often explosive firepower, and the smooth, responsive controls make it easy to dominate a room with a powerful weapon.
In addition to taking on cases, players can also participate in daily challenges or quick standalone maps which, in addition to cases, all help the player to level their profile. This grants perks like better accuracy, damage reduction and more. These are earned slowly and aren't impactful enough to merit the work required to unlock them. Players can also earn currency by completing daily challenges, which allows them to unlock skins for their weapons. Again, these skins don't feel like they're worth the effort it takes to earn them, but completionists will find something to chase here.
While RICO is by no means perfect, first-person shooter fans will likely enjoy this title. Smooth controls, explosive action, and potentially limitless levels are sure to keep players entertained for hours.